搜索资源列表
moon-scene-OpenGL
- 基于openGL的月光下的校园场景,可通过改变摄像头视角来观察场景-Based on the campus of moonlight openGL scene, a scene can be observed by changing the camera perspective
opengl
- 实现前进后退左右漫游场景,在程序中有盒子和飞机等物体。-Achieve forward and backward about roaming scenario, there is a box and aircraft and other objects in the program.
OpenGL-multi-scene
- 用opengl实现对阴影、茶壶等多场景的处理-Use opengl shadow, teapots and other scenes deal
OPENGL
- 1. 通过设置材料使得桌面和四条腿的颜色各不相同,分别为:(1, 0, 0), (0, 1, 0), (1, 1, 0), (0, 1, 1), (0, 0, 1); 2. 通过设置材料使得茶壶为金黄色; 3. 添加按键处理,移动场景中的光源,并能改变光源的颜色; 4. 修改茶壶的镜面反射系数,使之对光源呈现高光; 5. 在场景中添加一个聚光光源,其照射区域正好覆盖茶壶,并能调整改聚光光源的照射角度和朝向。-1 so that the material provided by t
OPENGL
- 易语言,d2d编程,渲染场景,纯api编写过程-Easy language, d2d programming, render the scene, the process of preparing pure api
OpenGl-Program
- 在运行程序前需要配置好OpenGL的环境(网上有说明),程序是模拟演唱会的场景,有背景音乐的映衬,有模拟的灯光、台下的观众,鼠标右键改变舞台颜色。通过键盘上下左右键漫游移动,鼠标左键进行旋转。整体式为了学习相关算法原理,在效果方面对所表达的效果显得有点抽象。在文件根目录有OpenGl开发库,在网上搜集资料配置好就可以了。-Good before running the program need to configure the OpenGL environment (online), the p
project-02zhouyou2010213445
- OpenGL场景漫游源代码,有价值,压缩包,直接可解压缩。-OpenGL scene roaming the source code, valuable archive directly to decompress.
Opengl-Scene
- 写的一个OPenGL小型场景,纯OpenGL绘图,没有添加其他模型代码。-OPenGL write a small scene, pure OpenGL graphics, without adding another model code.
3dmax-and-vc-and-opengl-two
- 3dmax模型导入到用opengl库和c++实现的小场景中,有两个房子,屋顶是树叶,可以在房子内外漫游,用microsoft visiual studio 2008打开-3dmax model into the library and c++ with opengl achieve a small scene, there are two houses, roof leaves, you can roam the house and outside, with microsoft visiual
openGL
- 实现虚拟场景漫游,在草地和房子中可以转换视角,进行移动-Virtual scene roaming, in the grass and the house
opengl
- 用OpenGL实现虚拟场景漫游/用OpenGL实现虚拟场景漫游-opengl walking in the virtual sense.
OpenGL-3Dmanyou
- 3D场景漫游,运用opengl中的相机功能,对场景进行漫游-3D scene roaming,The use of OpenGL in the camera function, carries on the scene roaming
opengl-example
- opengl技术代码 具体画了春夏秋冬 四个场景 使用了填充 点线-Opengl technology code Concrete painting of spring, summer, autumn and winter Four scenarios Using the filling line
3d-traffic-simulation-opengl
- 基于的微观交通仿真的三维实时场景的设计与实现 -Design and Implementation of Microscopic Traffic Simulation based on real-time three-dimensional scene
OpenGL
- OpenGL学习源码,包括代贴图可旋转的空间旋转的三维球体,场景设计,曲面重复纹理填充,绘制三维球体及二维平面三角形。-OpenGL source learning, including the generation of maps rotatable three-dimensional space rotating sphere, scene design, surface texture fills repeated, drawing a three-dimensional sphere a
opengl-classroom
- 此程序调用openGL类库构造了一个3D教室场景的代码,-This procedure for the 3D classroom scene code
小球碰撞
- 三维场景自动炫装,多个小球碰撞,并在发生碰撞的同时,显示碰撞效果,检测碰撞力度(The 3D scene automatically Hyun loaded a plurality of balls, collision, and the collision of the display at the same time, the collision effect, collision detection.)
Boxman
- 基于OpenGL的推箱子游戏,简单的Obj模型导入,基本材质纹理显示,场景漫游,碰撞检测,光照模型,基本体素,基本几何变换...(Based on the OpenGL box game, simple Obj model import, the basic material texture display, scene roaming, collision detection, illumination model, basic voxel, the basic geometry transf
3D_Animal
- 实现了一个3D场景。场景中其中可以通过键盘按钮控制哆啦A梦(This program has accomplished a 3D-scene. Users can use some keys to control a animal.)
RobotFootBallGame
- 是一个基于OpenGL,机器人在3D房间场景内踢足球的游戏,算法复杂。(It's a game based on OpenGL, a robot playing football in a 3D room scene, and the algorithm is complex.)